Delta Squadron Review

Delta Squadron (DS) is a strategic space war simulation. You, as the Legion Alliance Squadron Commander, must direct up to 34 small one or two seat fighters down a long trench and destroy the Satellites Main Power Induction Inverter. This will result in the destruction of their station (Does this sound familiar to you? I hope so). You must assign some ships to fly cover while others are set for on-course targeting.
The Satellites will use their own Tactical and Tactical Command Fighters as well as ground defence systems to prevent you from accomplishing your mission. Delta Squadron has nine scenarios with a save option so that you may quit your game and come back to it later. Each of the scenarios are colour coded to designate the average playing time, which can be from one to three hours on the average. In all of the scenarios you must enter or already be in the trench to ultimately be able to launch your photon torpedo down the MPII (Main Power Induction Inverter) and win the game. Data is available on every fighter whether it is friendly or enemy.
This data is very important in your strategy. For instance, pilots are ranked according to their flight experience and length of service. The more experienced the pilot, the more accurate their targeting skills and greater their evasive abilities during combat situations. It is wise to attack the enemy with a pilot of at least the same rating or higher. To win, you must navigate an on course Alpha or Beta fighter down the trench and land directly on the MPII so that the ship can fire its photon torpedo on the Inverter before running out of time. There is a 20% chance that the shot will fail so have some backup at all times.
As always, there are many ways to lose. Have all of your ships shot out from under you, you lose. Run out of time, you lose. Have no on-course Alpha and Beta fighters, you lose.
Miss the target, you lose. Fun, isn't it? This game has it all and, if I haven't mentioned it already, you need a colour television or monitor to play. Well, you could possibly play with a black and white monitor, but you would have a difficult time telling the good guys from the bad. It also wouldn't be very enjoyable. As I was saying, there are 3-D animated graphics throughout the game. In the beginning, you see all the fighters in animated 3-D. When you fire on an enemy fighter you switch to an animated 3-D view screen and you fire at the fighter through crosshairs. If you fly over a turret you get to see it take pot-shots at you. If there is a hit your fighter blows up. When and if you get as far as the MPII you again switch to 3-D and watch the photon torpedoes go down the tube (if your shot is good). The finale is watching the Satellite blow up. You did make it to the end didn't you?
Delta Squadron is a strategic space war game for those people who are tired of the text and coloured grid games. My only request is that the next time, NEXA incorporate the fancy graphics into the actual game where the player can interact with them, rather than have to sit back and watch. The program is a bit slow due to it being a 100% graphic format but, after a few games, I forgot about it. This was because of the ease of playing the game with paddles.

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